New Template
Over this past week, I got a new computer. I upgraded from an old IBM Thinkpad (before they were made by Lenovo) that sported an Intel graphics card to a shiny (not kidding, it came with a cloth and instructions on how to wipe the machine to keep it shiny) new HP Pavilion Entertainment PC Laptop/tablet/DVD burner/tiny-lightweight with an nVidia graphics card.
Granted, this is my Windows-running machine (I usually stick with an Averatec ATI-graphics card laptop linux-box), but I had to fire it up and check out Second Life with my hopefully excellent graphics. I loved looking around with Windlight, and will be using that viewer to do all pictures for this blog from here on out, however the increased screen resolution made this blog look AWFUL and all out of kilter.
So I upgraded the blog template to something that looks good no matter what screen resolution you use. However, even this had limitations and some of my posts were too long for the post background, so I had to chop them up and make them smaller.
All should be fine, now. Hopefully :: crosses fingers ::.
Which leads me to my next point: graphics. Please do not think that the images posted previously on this blog are representative of the general image quality in Second Life. I took them on the Intel-graphics machine. Not only was the graphics card not supported by Second Life, but I also had to scale back a lot of "pretty" in order to not crash the machine. Thus, things look decidedly polygon and nothing is smooth or has dynamic lighting and shading. With a supported graphics card, things look much, much smoother.
Granted, this is my Windows-running machine (I usually stick with an Averatec ATI-graphics card laptop linux-box), but I had to fire it up and check out Second Life with my hopefully excellent graphics. I loved looking around with Windlight, and will be using that viewer to do all pictures for this blog from here on out, however the increased screen resolution made this blog look AWFUL and all out of kilter.
So I upgraded the blog template to something that looks good no matter what screen resolution you use. However, even this had limitations and some of my posts were too long for the post background, so I had to chop them up and make them smaller.
All should be fine, now. Hopefully :: crosses fingers ::.
Which leads me to my next point: graphics. Please do not think that the images posted previously on this blog are representative of the general image quality in Second Life. I took them on the Intel-graphics machine. Not only was the graphics card not supported by Second Life, but I also had to scale back a lot of "pretty" in order to not crash the machine. Thus, things look decidedly polygon and nothing is smooth or has dynamic lighting and shading. With a supported graphics card, things look much, much smoother.
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